REPORT 030 :: ADAPTATION // VOICE | ACTION
MAY 23RD | BACKDATED BEFORE MALNOSSO ARRIVAL
BATTLE DOME
[Inside one of the bubbles, there is a massive encampment of Covenant forces hidden amidst golden grass below dozens of hills surrounding it, barely morning to even hide the pair of moons from the otherworldly sky. In the middle massive buildings with organic forms and hues of blue and purple, there are several Grunts, creatures barely taller than the majority of the human women of Luceti but numerous; Jackals, whose heads turned with the same motions as birds of prey of Earth; Hunters, few but massive behemoths towering over Spartans with the motions of hundreds of worms working in unison beneath armor meant for starships; and Elites, eight feet tall, but far nimble and far more deadly than the majority of these species.
One of their heads explodes by a too-precise bullet. A long second later does the crack of a sniper rifle follow it.
From atop a hill, in a foliage-clad Ghillie suit to intentionally deny herself of the advantages the MJOLNIR would normally provide, a too-big body for a female human rests over a hill, blue eyes open and in concentration. As she did so, she consulted Kipinn for two things: help in calculating the winds from the field, and for counsel regarding a lot of friends of her.
Daisy did this in a way to honor Lt. Michael Blanc's memory, who would have more than enjoyed a chance to hunt with her. A part of her hoped Adell had been right about getting to see people someday again... and a part of her said he was right. It's odd that right now, after so many of her friends had left and she wondered when would her time come, that she keeps hope that she would see some of them again.
Someday.]
[She barely moves her body as she takes a drink from her canteen with chocolate. The girl followed by extending an arm to open her journal laying by the side of a notebook replete with calculations of wind, gravity, moisture, distance, and firepower. She speaks peacefully as she takes aim again.]
This is SPARTAN-023, of the Blue Rogues.
I am offering lessons in marksmanship, serving as a spotter or a shooter for short distances. Even if it's only for a hundred meters, it could also come in handy someday, even more if you're into hunting. Other lessons for self-defense apply, such as Close Quarters Battle.
[She keeps her notebook open, and returns her eye to the scope. This was more of a request for company. After all... she was still honoring Adell's last order.
Even if, she reminds herself, they could all still leave before she does.]
MAY 25TH AND MAY 26TH | NIGHT AND MORNING, WHEN POSSESSIONS BEGIN
CELSIUS TEAR | VILLAGE OUTDOORS
[After the visit of the Malnosso, Daisy spent longer than usual in the tea shop as she revised her notes, thinking of the repercussions of several acts. Without Adell or Leonhardt, any intel she could gather would have to be given to Law, Robert, and the rest of her friends that remained. The duties of doing critical missions and protecting the residents, as always, laid on her hands.
In her time working, she falls asleep over one of the tables.
Her back felt heavier. It was thoracic pain, now. However, what could have been a massive cold of last time is instead replaced by something big enough to cover her, as if it was either two thick bedsheets, or the wings of a legendary roc. Beside the odd feeling, she felt her wings... bigger... and heavier.
The Spartan blinks. She sees a long line of green-white primary wings over the table. She stands still for a moment, barely twitching her body to slowly reach for her pistol.
The wing twitches. Her massive wing.
A seven feet tall girls gasps herself awake as a pair of colossal wings with a tint of jade extend behind her with a strong whirlwind blowing away chairs and tables.
After getting time to mull it over, Daisy is finally able to listen to the other presence... Kipinn.
His voice felt like that of Valvalis. She felt a surge of nostalgia of the times she would visit her in her house, have tea with Neliel, and play with Kirimi. Having been her personal apprentice, and staying in touch with Kipinn for a long time after she left, suddenly it's of no surprise that the spirit would end up choosing her. Upon looking at a glass on one of the shops, Daisy realizes that her long hair and her spread wings made her look like an actual angel, instead of the cultists.
She felt just like Valvalis. Her power over the winds. The things she had dreamed of.
Daisy does the first thing she had always wanted to do if she ever got Valvalis' powers. She flies.]
((OOC: Anytime during the second part of this is alright, and Daisy will be possessed by Kipinn for this event.))
BATTLE DOME
[Inside one of the bubbles, there is a massive encampment of Covenant forces hidden amidst golden grass below dozens of hills surrounding it, barely morning to even hide the pair of moons from the otherworldly sky. In the middle massive buildings with organic forms and hues of blue and purple, there are several Grunts, creatures barely taller than the majority of the human women of Luceti but numerous; Jackals, whose heads turned with the same motions as birds of prey of Earth; Hunters, few but massive behemoths towering over Spartans with the motions of hundreds of worms working in unison beneath armor meant for starships; and Elites, eight feet tall, but far nimble and far more deadly than the majority of these species.
One of their heads explodes by a too-precise bullet. A long second later does the crack of a sniper rifle follow it.
From atop a hill, in a foliage-clad Ghillie suit to intentionally deny herself of the advantages the MJOLNIR would normally provide, a too-big body for a female human rests over a hill, blue eyes open and in concentration. As she did so, she consulted Kipinn for two things: help in calculating the winds from the field, and for counsel regarding a lot of friends of her.
Daisy did this in a way to honor Lt. Michael Blanc's memory, who would have more than enjoyed a chance to hunt with her. A part of her hoped Adell had been right about getting to see people someday again... and a part of her said he was right. It's odd that right now, after so many of her friends had left and she wondered when would her time come, that she keeps hope that she would see some of them again.
Someday.]
[She barely moves her body as she takes a drink from her canteen with chocolate. The girl followed by extending an arm to open her journal laying by the side of a notebook replete with calculations of wind, gravity, moisture, distance, and firepower. She speaks peacefully as she takes aim again.]
This is SPARTAN-023, of the Blue Rogues.
I am offering lessons in marksmanship, serving as a spotter or a shooter for short distances. Even if it's only for a hundred meters, it could also come in handy someday, even more if you're into hunting. Other lessons for self-defense apply, such as Close Quarters Battle.
[She keeps her notebook open, and returns her eye to the scope. This was more of a request for company. After all... she was still honoring Adell's last order.
Even if, she reminds herself, they could all still leave before she does.]
MAY 25TH AND MAY 26TH | NIGHT AND MORNING, WHEN POSSESSIONS BEGIN
CELSIUS TEAR | VILLAGE OUTDOORS
[After the visit of the Malnosso, Daisy spent longer than usual in the tea shop as she revised her notes, thinking of the repercussions of several acts. Without Adell or Leonhardt, any intel she could gather would have to be given to Law, Robert, and the rest of her friends that remained. The duties of doing critical missions and protecting the residents, as always, laid on her hands.
In her time working, she falls asleep over one of the tables.
Her back felt heavier. It was thoracic pain, now. However, what could have been a massive cold of last time is instead replaced by something big enough to cover her, as if it was either two thick bedsheets, or the wings of a legendary roc. Beside the odd feeling, she felt her wings... bigger... and heavier.
The Spartan blinks. She sees a long line of green-white primary wings over the table. She stands still for a moment, barely twitching her body to slowly reach for her pistol.
The wing twitches. Her massive wing.
A seven feet tall girls gasps herself awake as a pair of colossal wings with a tint of jade extend behind her with a strong whirlwind blowing away chairs and tables.
After getting time to mull it over, Daisy is finally able to listen to the other presence... Kipinn.
His voice felt like that of Valvalis. She felt a surge of nostalgia of the times she would visit her in her house, have tea with Neliel, and play with Kirimi. Having been her personal apprentice, and staying in touch with Kipinn for a long time after she left, suddenly it's of no surprise that the spirit would end up choosing her. Upon looking at a glass on one of the shops, Daisy realizes that her long hair and her spread wings made her look like an actual angel, instead of the cultists.
She felt just like Valvalis. Her power over the winds. The things she had dreamed of.
Daisy does the first thing she had always wanted to do if she ever got Valvalis' powers. She flies.]
((OOC: Anytime during the second part of this is alright, and Daisy will be possessed by Kipinn for this event.))
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Hi! It's good to meet the real Daisy! [ She offers a forehoof. ] Or, I guess you were the real Daisy before, just in a different body. So you're the even-more-real Daisy.
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Seventeen years ago, she would have hugged this pony on sight and would have asked for a ride, but Spartan professionalism has to take over much to her chagrin.
... She kneels, trying to equal their eye level.]
... I'm glad to meet you, ma'am. [Teaching a purple unicorn pony CQB. This is going to be one interesting bonus in her military record.] This real now. I'm glad it's sorted out.
[What is her life.]
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[ Twilight's only about 3 or 4 feet tall, so Daisy's probably leaning down pretty far in order to see her. She hops onto the fountain's rim in order to better equal their heights. ] So, I have experience with taking out enemies with bolts of magic, but that's no good when they get too close.
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[A habit she never got to quite remove. She's grateful as soon as the tiny pony steps on the rim of the fountain. Much less likely to strain eachothers' necks.
Daisy grabs a handful of books, one of them a manual of human CQB. She opens one of the pages.]
One of the things that would be good to know is human anatomy. There are dozens of arteries, joints, nerves, and parts of the body that in some times will be exposed, and you could exploit them to neutralize your enemy. This obviously includes the wings.
[.......]
How much do you know of human anatomy by now?
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[ She peers at the book. ] I definitely didn't know this much. But I don't think I'd be able to reach some of these, if I wasn't able to fly for some reason.
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Part to do that is physical conditioning, another part is training, and the more important one is aggressiveness. Even among humans it's difficult to hit the spots unless there's a gap in combat experience, since your enemy will try to cover himself just as well.
Among the most important tactics in CQB, it's breaking your opponent's stance and putting him on the floor. When you do that, chances are your enemy has already lost the fight.
[She looks at another manual, and frowns.]
Don't take this the wrong way. But I think I can train you like a canine unit for that.
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So, I would be attacking their legs, right? At the lowest point of their body?
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She shakes her head.]
Not necessarily. Canine units are trained to go to the arms or the face in combat. If the enemy can't use his arm to attack, or is too focused on protecting his eyes, he won't be able to fight back.
We're dealing with cultists, which means stance... gets a little more complex. Another point to attack would be the base of their wings, in which you both hit a pressure point, and disable his ability to fly.
[She opens the newer book, showing a german shepherd latching onto the protected arm of a soldier training it.]
The advantages you have is that you're heavier than a guard dog would be, you have wings, you have hoofs to attack on front and behind, you have... magic, and you're sentient. You have a lot of possibilities.
[And here Daisy thought about creating a new martial art for Luceti residents against cultists. This will be an interesting bonus in her record.]
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It's no problem. Cavalry in the wars of Earth did the same -- biting the enemy and kicking them if the enemy moved someplace the rider couldn't attack.
[One of them is a history book, displaying the painting of a massive horse with a rider of the Napoleonic era leaping to kick another uniformed human behind it.]
Think of your whole body as an entire weapon. Think of it all like chess. Your enemy tries to move, parry, or attack; you shoot with magic, kick his side, or bite his arm. The best warriors are those that finish a fight in less than three moves.
Which is why exercising will be just as important when we train. For every part of your body.
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But that seems like a pretty reasonable way to think about combat. Except that in chess, you have time to think about your move. In real life, you don't, do you? So you need to rely more on instincts?
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But there's always use for brain in the battlefield. It's all about taking decision in the middle of stress.
[Something that takes time and a lot of training. For a Spartan, used to both adrenaline and living with superconducting brain cells, it may be easy... but not so much for a civilian.]
When you fight up close, [Not if she fights up close, be it against Daisy in training, a simulation, or a cultist in a worst-case scenario.] You'll have to think quickly. But it's better than acting too late.
[Or not at all.]
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It has to be. Most people panic during the first times. But when you train to those levels... you do it without thinking.
When you train with a team, it becomes almost... telepathic. I'm not sure how to describe it.
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What should I do first?
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[She simply states.]
One day I'll be gone, like everyone. I can teach you how to fight, but what makes a soldier is his discipline. Taking responsibility upon the abilities, powers, and training you have to exercise. Keeping habit, and knowing when to use and when not to use your skills.
[A soldier, Mendez told her once, was not someone who fired when given the order: A soldier was the one that knew when to stop.
She hands over Twilight some of the books, for reference.]
Physical conditioning would be an important part of it. Once that is earned, when you make a routine you do not break and seek to follow other ways to train under new trainers, you will be even more fit to fight.
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[ She grins at her. ] Thanks, Daisy. I think this is going to be really helpful for the next draft. Assuming there is one. You sound like you've spent a lot of time thinking about this sort of thing.
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... Not many here are soldiers, or fighters. A lot of my friends aren't... and I'd like to help with what I can.
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Twilight. Luceti is not the only world where violence is as commonplace. A lot of worlds here are as bad. It's another reason discipline is important. So there's something that keeps you together even at your worst.
Keep in touch with your friends here. When it comes down to it, they will be what keeps you as a person.
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Her expression softens. She puts a hand over Twilight's shoulder.]
Thank you, Twilight. I'll do my best to teach you.
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[ She examines the books. ] I'd really like to get to studying these. Maybe we can pick up after I've had some time to read them?
[ Which will probably take less than a day. ]
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Of course. I've already taken a few notes. It could prepare you for when we start.
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