REPORT 021 :: MORIA // WRITTEN | VOICE
[Daisy sounds emotionally well in this transmission... Perhaps too calm for someone going into battle.]
This is Chief Petty Officer Daisy SPARTAN-023.
All of you must have read the reports about the draft by now. I'll try to give a few pointers for this battle, so suggestions, corrections, and additions to this file are welcome. I'll be on the offensive, and help with the explosives that could be lying around the mines. So April was right with that one.
My unit has fought in a few underground ops, and can say it's a little like fighting inside bunkers. There'll be tight quarters, so there'll be a lot of close range combat. The faster you end fights, and the more domain you hold over the more open territories, the less they'll be able to move around.
- Equipment suggested from previous drafts still counts: Synchronized watches, compasses, flashlight with extra batteries, first aid kits. Keep a few flares with you as well in case of emergencies. The announcement mentioned there would be proper ventilation in all areas of the mine, so the use of air filters is up to you to choose.
- Use all cave entrances and exits as choke points. Our enemies fly, so this one's an advantage for us. They'll be packed every time they try to move through the caves, so more of them that line up, the more you'll get to take down. Those are the most important point in any military operation.
This goes double for the processing area and the barricade. They're our most important points, so keep those routes safe. If you're of good hearing, be wary if the cultists are digging new holes.
- Go stealthy whenever you can. Many of the caves will have echo, so keep in mind that you'll make a lot of noise the moment you shoot or clash swords. If you're good at silent takedowns, this is where you must do them.
- Keep lights, night vision goggles, or a VISR system with you. Most areas will be illuminated through shifts, but if they go out, all goes dark. Take note, though: By using filial magic for light, you're risking yourself to be sensed by Shift Hunters.
- Every time your team goes through a cave, use a fire team file formation: Keep the guide up front, strongest second, support third, and second strongest in the back. This is so everyone can keep watch on the leader and imitate his movements as he scouts the environment in front of him, and if the group runs into trouble in either the front or the back, you'll be able to counter-attack while protecting your grenadier, healer, or medic.
- A personal tip: Flashbangs could be a good asset. The cultists' eyes will be adapted to the dark of the caves, so if you need a swift takedown when beginning an assault, you can pull the pin and toss one of them, take cover, and begin your attack. It will leave them blind, deaf, and dazed for a few seconds. Enough for you to take a group out.
A word of warning. A flashbang will do the same to you if you're within the vicinity, so use it only if you have something to take cover on to protect yourself from the effects of the weapon. I can instruct people with their use, but if you're not familiar with their use, do not request them.
It won't cause the damage an explosive could cause to make a cave-in, but it's still a weapon, and should be respected as such.
- If we're going to be tagging enemies, do so with important targets (Elites, Shifters if possible), but don't risk yourself for it. What we want are lesser casualties for the coming battles, so don't risk your life to tag one target if you can help it.
- Be wary of explosives. Not only from your powers and your weapons, but from those left on the mines. Mining operations in my world are planned with weeks beforehand for all detonations, but it's possible many may have been left around this theater, increasing the risk of cave-ins. If you're a powerhouse, this is more important. If it's not the Third Party what takes you down, the mine will.
- If you find an explosive, tag it's location through the journals so an Explosive Ordnance Disposal specialist can take care of it -through magic, tech, or training-. Explosives can be made through several methods and materials, so don't risk your life or of those around you if you don't know what do with one.
- Don't go alone. This is for every battle. Your allies have strengths you may not, you have weaknesses the cultists could exploit, and you won't heal yourself if you're wounded and surrounded.
As always, be cautious and use common sense. This place will heavily limit the cultists' ability to fight, but don't get careless. Above all, survival is more important than any other objective. We have good odds now, so use them.
SPARTAN-023, out.
[ACTION - S-23'S APARTMENT, STORES, ANYWHERE]
[Those looking for SPARTAN-023 will find her making preparations for the battle... with the same calm as if she was going for a road trip.]
[WRITTEN HOURS LATER IN THE DAY]
I could use lessons with a short sword.
This is Chief Petty Officer Daisy SPARTAN-023.
All of you must have read the reports about the draft by now. I'll try to give a few pointers for this battle, so suggestions, corrections, and additions to this file are welcome. I'll be on the offensive, and help with the explosives that could be lying around the mines. So April was right with that one.
My unit has fought in a few underground ops, and can say it's a little like fighting inside bunkers. There'll be tight quarters, so there'll be a lot of close range combat. The faster you end fights, and the more domain you hold over the more open territories, the less they'll be able to move around.
- Equipment suggested from previous drafts still counts: Synchronized watches, compasses, flashlight with extra batteries, first aid kits. Keep a few flares with you as well in case of emergencies. The announcement mentioned there would be proper ventilation in all areas of the mine, so the use of air filters is up to you to choose.
- Use all cave entrances and exits as choke points. Our enemies fly, so this one's an advantage for us. They'll be packed every time they try to move through the caves, so more of them that line up, the more you'll get to take down. Those are the most important point in any military operation.
This goes double for the processing area and the barricade. They're our most important points, so keep those routes safe. If you're of good hearing, be wary if the cultists are digging new holes.
- Go stealthy whenever you can. Many of the caves will have echo, so keep in mind that you'll make a lot of noise the moment you shoot or clash swords. If you're good at silent takedowns, this is where you must do them.
- Keep lights, night vision goggles, or a VISR system with you. Most areas will be illuminated through shifts, but if they go out, all goes dark. Take note, though: By using filial magic for light, you're risking yourself to be sensed by Shift Hunters.
- Every time your team goes through a cave, use a fire team file formation: Keep the guide up front, strongest second, support third, and second strongest in the back. This is so everyone can keep watch on the leader and imitate his movements as he scouts the environment in front of him, and if the group runs into trouble in either the front or the back, you'll be able to counter-attack while protecting your grenadier, healer, or medic.
- A personal tip: Flashbangs could be a good asset. The cultists' eyes will be adapted to the dark of the caves, so if you need a swift takedown when beginning an assault, you can pull the pin and toss one of them, take cover, and begin your attack. It will leave them blind, deaf, and dazed for a few seconds. Enough for you to take a group out.
A word of warning. A flashbang will do the same to you if you're within the vicinity, so use it only if you have something to take cover on to protect yourself from the effects of the weapon. I can instruct people with their use, but if you're not familiar with their use, do not request them.
It won't cause the damage an explosive could cause to make a cave-in, but it's still a weapon, and should be respected as such.
- If we're going to be tagging enemies, do so with important targets (Elites, Shifters if possible), but don't risk yourself for it. What we want are lesser casualties for the coming battles, so don't risk your life to tag one target if you can help it.
- Be wary of explosives. Not only from your powers and your weapons, but from those left on the mines. Mining operations in my world are planned with weeks beforehand for all detonations, but it's possible many may have been left around this theater, increasing the risk of cave-ins. If you're a powerhouse, this is more important. If it's not the Third Party what takes you down, the mine will.
- If you find an explosive, tag it's location through the journals so an Explosive Ordnance Disposal specialist can take care of it -through magic, tech, or training-. Explosives can be made through several methods and materials, so don't risk your life or of those around you if you don't know what do with one.
- Don't go alone. This is for every battle. Your allies have strengths you may not, you have weaknesses the cultists could exploit, and you won't heal yourself if you're wounded and surrounded.
As always, be cautious and use common sense. This place will heavily limit the cultists' ability to fight, but don't get careless. Above all, survival is more important than any other objective. We have good odds now, so use them.
SPARTAN-023, out.
[ACTION - S-23'S APARTMENT, STORES, ANYWHERE]
[Those looking for SPARTAN-023 will find her making preparations for the battle... with the same calm as if she was going for a road trip.]
[WRITTEN HOURS LATER IN THE DAY]
I could use lessons with a short sword.
[Written] [Locked!]
[Written] [Locked!]
The Dome seems to be a popular place for now. Where you'll be at?
[Written] [Locked!]
[Written] [Locked!]
[And later on, Ganondorf will find another tall person in the Battle Dome with a military walk. A suit of red and black armor, in fact, three inches taller than the blond woman that dated Kida and had the problem with long hair.
The identifiable factor? The short sword of Lina Inverse that is tied to her left shoulder piece.]
[Action]
That is impressive armor you wear. Among the Gerudo, those who wear armor like that are known as an Iron Knuckle.
[Ganondorf has stopped wearing his armor ever since the cold set in. His chest needs extra warmth to protect his wound and thus he has taken to wearing thicker clothing, topped with a traditional Gerudo robe.]
[Action]
... Fits what we do. [For some reason she is satisfied not to hear "Iron Men".] But it feels as light as a feather when worn.
[She doesn't say 'when you wear it'. Akin to the weapon of the god of Thunder
present in Luceti, only Spartans can wield these suits.SPARTAN-023 unties the short sword, and presents it above her palms in a trained military gesture to allow superior officers to inspect a weapon. Depending on the style of the weapon, ways of attacking and defending would have to be taken into account.]
[Action]
When the sword is offered to him, he takes it and inspects it, before giving it an experimental twirl, before offering it back.]
'tis an acceptable blade. Do you intend to use it against the foes of our captors?
[Action]
And more.
[And against the Malnosso, if the strategic opportunity ever presented itself.]
But the wings are their killing spots. And bullets can run out.
[Action]
[But with power like his, he usually has no need of such weak spots.]
Do you intend to use these devices to 'tag them' as per the wishes of our captors?
[Action]
[Whoever still breathes after a volley of 7.62x51mm rounds.]
Sometimes the killing spots don't work, and you'd need to rip the wings out. If the worst ones are captured, the less often we'll see Shifters and Elites around here. But fanatics don't surrender.
[Old hat, old hat. That, and every objective of the Malnosso is always secondary in her eyes. It is all to help the village.
She positions herself for a combat stance to practice. Feet are evenly positioned, and her stance clearly has experience behind it, but she almost wields the blade as if it was a knife.]
Re: [Action]
No, they do not. [Now then, he draws his own blade, though it comes from no hilt that can be immediately seen. It's probably just magic.]
Do you know anything of swordplay yet?
[Action]
I was the second best in Close Quarters Combat in my old unit. I'm trained and I excel in the use of knives, batons, staffs, and recently plasma swords.
I come from a world where distance fighting counts more. Iron swords are the only thing new to me.
[Action]
[And without warning, he will suddenly strike. Time to see how prepared she actually is.]
[Action]
For a suit that weights half a ton, her words ring true.]
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Her move succeeds, but he is able to deflect her blow, keeping his sword steady for a moment before trying to push her off.]
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She retakes her stance, and attempts to tag the wrists of her partner.
There is a sense of rush. These kinds of adversaries are what she longs for.]
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And his attempt to counter it is wise enough. The Chief has to hold her blade to keep it from falling off her hand.
Even as her armor locks to keep the sword from falling, it's almost like Ganondorf had been inside a MJOLNIR of his own... without the limitations of Luceti.]
How much is fair?
[She still has her left hand.]
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You are learning the blade for war. Anything is fair.
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[The short blade abruptly drops and the Spartan tries to use Ganondorf's strength against him. Her left hand attempts to tag her opponent in the form of a fist to the chest.
With a real opponent, it would have been the face or the waist. But too many accidents when sparring against normal humans taught Spartans about self-control. Even among themselves.]
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Better. Much better. [Following that, he tries to push her off him, so he can follow it with a quick horizontal slash starting from his right in the moment he expects her to be stumbling for footing.]
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But Ganondorf just threw her away.
Almost five hundred kilograms of a Spartan. She had never fought Brute Chieftains with that much strength. Daisy is quick to realize Ganondorf is not human.
Her mind tries to get past the shock, and sets a foot back to stabilize herself -- And not any sooner when the Gerudo continues his attack.
The blade sets itself diagonally to try to divert it downwards, to try and win time while she seeks for balance. Her off-hand tries to pick the knife attached to her chest plate.
Another move she'd use against cultists.]
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Slowly Ganondorf begins to move around her, like a scorpion waiting to strike, eager to see her next move. He is rather enjoying this, after all. It's rare that he has a foe this durable.]
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[And for Daisy, it is the same feeling. With no Spartan to spar with, and with something new to learn, she feels thrilled. She has a knew weapon and new ways to fight and win. It makes her want to enter combat even more.
Her stance locks in a similar stance, somewhat akin to the way Frederic would fight with two knives, but with the longer blade on the back and aimed at Ganondorf.
Suddenly, she jolts with her knife for a grapple-- Stopping cold in a feint, but her short blade moves in a vertical attack downwards.]
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Rather than let her take advantage of that, he performs a quick leg sweep with a quick roll away. Which is a bit more difficult to manage as he expected. He's not as limber as he once was.]
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